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MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience.
Players typically interact with each other and the world by typing commands that resemble a natural language.
Klietz wrote a game called Milieu using Multi-Pascal on a CDC Cyber 6600 series mainframe which was operated by the Minnesota Educational Computing Consortium.
Klietz ported Milieu to an IBM XT in 1983, naming the new port Scepter of Goth.
1985 saw the origin of a number of projects inspired by the original MUD.
These included Gods by Ben Laurie, a MUD1 clone that included online creation in its endgame, and which became a commercial MUD in 1988; a tolkienesque MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a MUD1 clone that would run on a home computer.By 1978-79, PLATO MUDs were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons.